I HATE BLENDER I HATE BLENDER I HATE BLENDER
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Saved/Autosaves/Game/TopDown/Blueprints/BP_MainChar_Auto3.uasset
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Saved/Autosaves/Game/TopDown/Blueprints/BP_MainChar_Auto3.uasset
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@@ -314,6 +314,8 @@ BoxComponent=BoxComponent.Physics.ConstraintsGroup
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SceneComponent=
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SceneComponent=
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StaticMeshActor=WidgetComponent.TransformCommon.Transform,WidgetComponent.Physics.ConstraintsGroup,BoxComponent.Physics.ConstraintsGroup
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StaticMeshActor=WidgetComponent.TransformCommon.Transform,WidgetComponent.Physics.ConstraintsGroup,BoxComponent.Physics.ConstraintsGroup
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InterchangeGenericAssetsPipeline=InterchangeGenericAssetsPipeline.Common Meshes.Build,InterchangeGenericAssetsPipeline.Static Meshes.Collision,InterchangeGenericAssetsPipeline.Static Meshes.Build,InterchangeGenericAssetsPipeline.Skeletal Meshes.Build
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InterchangeGenericAssetsPipeline=InterchangeGenericAssetsPipeline.Common Meshes.Build,InterchangeGenericAssetsPipeline.Static Meshes.Collision,InterchangeGenericAssetsPipeline.Static Meshes.Build,InterchangeGenericAssetsPipeline.Skeletal Meshes.Build
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BrushComponent=WidgetComponent.TransformCommon.Transform,WidgetComponent.Physics.ConstraintsGroup,BoxComponent.Physics.ConstraintsGroup
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CapsuleComponent=BP_MainChar_C.Physics.ConstraintsGroup
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[ContentBrowser]
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[ContentBrowser]
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ContentBrowserTab1.SelectedPaths=/Game/Materials/Podpivasnaya/IND-LAAAMP/industrial_wall_sconce_4k/StaticMeshes
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ContentBrowserTab1.SelectedPaths=/Game/Materials/Podpivasnaya/IND-LAAAMP/industrial_wall_sconce_4k/StaticMeshes
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@@ -397,12 +399,13 @@ ContentBrowserDrawer.ColumnViewColumnsManuallyChangedOnce=False
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ContentBrowserDrawer.JumpMRU=/All/Game/Characters/Novichok
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ContentBrowserDrawer.JumpMRU=/All/Game/Characters/Novichok
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ContentBrowserDrawer.JumpMRU=/All/Game/Characters
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ContentBrowserDrawer.JumpMRU=/All/Game/Characters
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ContentBrowserDrawer.JumpMRU=/All/Game/Characters/NovichokV2
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ContentBrowserDrawer.JumpMRU=/All/Game/Characters/NovichokV2
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ContentBrowserDrawer.JumpMRU=/All/Game
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ContentBrowserDrawer.JumpMRU=/All
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ContentBrowserDrawer.JumpMRU=/All/Game/TopDown/Blueprints
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ContentBrowserDrawer.JumpMRU=/All/Game/TopDown/Blueprints
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ContentBrowserDrawer.JumpMRU=/All/Game/TopDown
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ContentBrowserDrawer.JumpMRU=/All/Game/TopDown
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ContentBrowserDrawer.JumpMRU=/All/Game
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ContentBrowserDrawer.JumpMRU=/All/Game/Blueprints
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ContentBrowserDrawer.JumpMRU=/All
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ContentBrowserDrawer.JumpMRU=/All/Game/Materials/Podpivasnaya
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ContentBrowserDrawer.JumpMRU=/All/Game/Materials/Podpivasnaya
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ContentBrowserDrawer.JumpMRU=
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ContentBrowserDrawer.JumpMRU=/All/Game/Blueprints
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ContentBrowserDrawer.JumpMRU=/All/Game/Materials
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ContentBrowserDrawer.JumpMRU=/All/Game/Materials
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ContentBrowserDrawer.JumpMRU=/All/Game/Materials/Podpivasnaya/IND-LAAAMP
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ContentBrowserDrawer.JumpMRU=/All/Game/Materials/Podpivasnaya/IND-LAAAMP
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ContentBrowserDrawer.JumpMRU=/All/Game/Materials/Podpivasnaya/LAMP-TABLYA
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ContentBrowserDrawer.JumpMRU=/All/Game/Materials/Podpivasnaya/LAMP-TABLYA
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@@ -574,7 +577,7 @@ CharacterMovementComponent="\"Object\" "
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PawnMovementComponent="\"Object\" "
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PawnMovementComponent="\"Object\" "
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NavMovementComponent="\"Object\" "
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NavMovementComponent="\"Object\" "
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MovementComponent="\"Object\" "
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MovementComponent="\"Object\" "
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CapsuleComponent="\"Object\" "
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CapsuleComponent="\"Object\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
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ShapeComponent="\"Object\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
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ShapeComponent="\"Object\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
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ControlRigSkeletalMeshComponent="\"Object\" "
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ControlRigSkeletalMeshComponent="\"Object\" "
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DebugSkelMeshComponent="\"Object\" "
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DebugSkelMeshComponent="\"Object\" "
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@@ -588,9 +591,9 @@ Info="\"Object\" \"Object.World.NavigationSystemConfig\" \"Object.Broadphase.Bro
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StaticMesh="\"Object\" "
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StaticMesh="\"Object\" "
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StreamableRenderAsset="\"Object\" "
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StreamableRenderAsset="\"Object\" "
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AssetViewerSettings="\"Object\" "
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AssetViewerSettings="\"Object\" "
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BP_MainChar_C="\"Object.Character.Mesh.Object.Collision.BodyInstance\" \"Object.Character.Mesh.Object.Collision.BodyInstance.WalkableSlopeOverride\" \"Object.Character.Mesh.Object.Rendering.OverrideMaterials\" \"Object.Character.CharacterMovement.Object.NavMovement.NavMovementProperties\" \"Object.Character.CharacterMovement.Object.NavMovement.NavAgentProps\" \"Object.Character.CapsuleComponent.Object.Collision.BodyInstance\" \"Object.Character.CapsuleComponent.Object.Collision.BodyInstance.WalkableSlopeOverride\" \"Object.Pawn.Pawn|Input\" "
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BP_MainChar_C="\"Object\" \"Object.Character.Mesh.Object.Collision.BodyInstance\" \"Object.Character.Mesh.Object.Collision.BodyInstance.WalkableSlopeOverride\" \"Object.Character.Mesh.Object.Rendering.OverrideMaterials\" \"Object.Character.CharacterMovement.Object.NavMovement.NavMovementProperties\" \"Object.Character.CharacterMovement.Object.NavMovement.NavAgentProps\" \"Object.Character.CapsuleComponent.Object.Collision.BodyInstance\" \"Object.Character.CapsuleComponent.Object.Collision.BodyInstance.WalkableSlopeOverride\" \"Object.Pawn.Pawn|Input\" "
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Character="\"Object.Character.Mesh.Object.Collision.BodyInstance\" \"Object.Character.Mesh.Object.Collision.BodyInstance.WalkableSlopeOverride\" \"Object.Character.Mesh.Object.Rendering.OverrideMaterials\" \"Object.Character.CharacterMovement.Object.NavMovement.NavMovementProperties\" \"Object.Character.CharacterMovement.Object.NavMovement.NavAgentProps\" \"Object.Character.CapsuleComponent.Object.Collision.BodyInstance\" \"Object.Character.CapsuleComponent.Object.Collision.BodyInstance.WalkableSlopeOverride\" \"Object.Pawn.Pawn|Input\" "
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Character="\"Object\" \"Object.Character.Mesh.Object.Collision.BodyInstance\" \"Object.Character.Mesh.Object.Collision.BodyInstance.WalkableSlopeOverride\" \"Object.Character.Mesh.Object.Rendering.OverrideMaterials\" \"Object.Character.CharacterMovement.Object.NavMovement.NavMovementProperties\" \"Object.Character.CharacterMovement.Object.NavMovement.NavAgentProps\" \"Object.Character.CapsuleComponent.Object.Collision.BodyInstance\" \"Object.Character.CapsuleComponent.Object.Collision.BodyInstance.WalkableSlopeOverride\" \"Object.Pawn.Pawn|Input\" "
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Pawn="\"Object.Character.Mesh.Object.Collision.BodyInstance\" \"Object.Character.Mesh.Object.Collision.BodyInstance.WalkableSlopeOverride\" \"Object.Character.Mesh.Object.Rendering.OverrideMaterials\" \"Object.Character.CharacterMovement.Object.NavMovement.NavMovementProperties\" \"Object.Character.CharacterMovement.Object.NavMovement.NavAgentProps\" \"Object.Character.CapsuleComponent.Object.Collision.BodyInstance\" \"Object.Character.CapsuleComponent.Object.Collision.BodyInstance.WalkableSlopeOverride\" \"Object.Pawn.Pawn|Input\" "
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Pawn="\"Object\" \"Object.Character.Mesh.Object.Collision.BodyInstance\" \"Object.Character.Mesh.Object.Collision.BodyInstance.WalkableSlopeOverride\" \"Object.Character.Mesh.Object.Rendering.OverrideMaterials\" \"Object.Character.CharacterMovement.Object.NavMovement.NavMovementProperties\" \"Object.Character.CharacterMovement.Object.NavMovement.NavAgentProps\" \"Object.Character.CapsuleComponent.Object.Collision.BodyInstance\" \"Object.Character.CapsuleComponent.Object.Collision.BodyInstance.WalkableSlopeOverride\" \"Object.Pawn.Pawn|Input\" "
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InterchangeGenericAssetsPipeline="\"Object\" "
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InterchangeGenericAssetsPipeline="\"Object\" "
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InterchangePipelineBase="\"Object\" "
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InterchangePipelineBase="\"Object\" "
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DataTable="\"Object\" "
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DataTable="\"Object\" "
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@@ -1592,6 +1595,7 @@ RecentAssetEditors=GenericAssetEditor
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RecentAssetEditors=BlueprintEditor
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RecentAssetEditors=BlueprintEditor
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RecentAssetEditors=BlueprintEditor
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RecentAssetEditors=BlueprintEditor
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RecentAssetEditors=GenericAssetEditor
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RecentAssetEditors=GenericAssetEditor
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OpenAssetsAtExit=/Game/TopDown/Blueprints/BP_MainChar.BP_MainChar
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[SlateAdditionalLayoutConfig]
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[SlateAdditionalLayoutConfig]
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Viewport 1.LayoutType=FourPanes2x2
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Viewport 1.LayoutType=FourPanes2x2
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4
Saved/Config/LinuxEditor/SourceControlSettings.ini
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4
Saved/Config/LinuxEditor/SourceControlSettings.ini
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@@ -0,0 +1,4 @@
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;METADATA=(Diff=true, UseCommands=true)
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[SourceControl.SourceControlSettings]
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Provider=Git
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