Added light blinking
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@@ -54,7 +54,7 @@ RuntimeGeneration=Dynamic
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r.Mobile.ShadingPath=0
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r.Mobile.AllowDeferredShadingOpenGL=False
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r.Mobile.SupportGPUScene=True
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r.Mobile.AntiAliasing=1
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r.Mobile.AntiAliasing=0
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r.Mobile.FloatPrecisionMode=0
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r.Mobile.AllowDitheredLODTransition=False
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r.Mobile.VirtualTextures=False
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@@ -93,14 +93,14 @@ BlueChromaticityCoordinate=(X=0.150000,Y=0.060000)
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WhiteChromaticityCoordinate=(X=0.312700,Y=0.329000)
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r.LegacyLuminanceFactors=False
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r.ClearCoatNormal=False
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r.DynamicGlobalIlluminationMethod=1
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r.ReflectionMethod=1
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r.DynamicGlobalIlluminationMethod=2
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r.ReflectionMethod=2
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r.ReflectionCaptureResolution=128
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r.ReflectionEnvironmentLightmapMixBasedOnRoughness=True
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r.Lumen.HardwareRayTracing=True
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r.Lumen.HardwareRayTracing.LightingMode=0
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r.Lumen.TranslucencyReflections.FrontLayer.EnableForProject=False
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r.Lumen.TraceMeshSDFs=0
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r.Lumen.TraceMeshSDFs=1
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r.Lumen.ScreenTracingSource=0
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r.Lumen.Reflections.HardwareRayTracing.Translucent.Refraction.EnableForProject=True
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r.MegaLights.EnableForProject=False
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@@ -112,7 +112,7 @@ r.RayTracing.UseTextureLod=False
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r.PathTracing=True
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r.GenerateMeshDistanceFields=True
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r.DistanceFields.DefaultVoxelDensity=0.200000
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r.Nanite.ProjectEnabled=True
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r.Nanite.ProjectEnabled=False
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r.AllowStaticLighting=False
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r.NormalMapsForStaticLighting=False
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r.ForwardShading=False
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@@ -140,7 +140,7 @@ r.DefaultFeature.MotionBlur=False
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r.DefaultFeature.LensFlare=False
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r.TemporalAA.Upsampling=True
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r.AntiAliasingMethod=0
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r.MSAACount=4
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r.MSAACount=1
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r.DefaultFeature.LightUnits=1
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r.DefaultBackBufferPixelFormat=4
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r.ScreenPercentage.Default=100.000000
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