added and reworked few things

This commit is contained in:
ZueffC
2025-12-14 21:18:47 +03:00
parent eaec2b9488
commit 0c4fc77af2
159 changed files with 109940 additions and 120 deletions

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@@ -292,3 +292,6 @@ ConnectionType=USBOnly
bUseManualIPAddress=False
ManualIPAddress=
[/Script/UnrealEd.CookerSettings]
bCookOnTheFlyForLaunchOn=False

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;METADATA=(Diff=true, UseCommands=true)
[/Script/DeveloperToolSettings.PlatformsMenuSettings]
StagingDirectory=(Path="/home/oxff/Music/Музыка Под Пропофолом/")
StagingDirectory=(Path="/home/oxff/Documents/ITMO/Game/")
PerPlatformBuildConfig=(("Linux", PPBC_Shipping))
PerPlatformArchitecture=()

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@@ -0,0 +1,87 @@
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1 Path Platform Compiled Cooked Permutations Compiletime CompiledDouble CookedDouble
2 Globals 51 13970 0 1 0.000000 0 0
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4 /SpeedTreeImporter/SpeedTree9/SpeedTreeBillboardMaster.SpeedTreeBillboardMaster 51 40 44 1 0.000000 0 44
5 /Engine/EngineMaterials/Widget3DPassThrough.Widget3DPassThrough 51 77 82 6 230.264099 0 82
6 /Engine/EngineMaterials/WorldGridMaterial.WorldGridMaterial 51 62 65 1 107.538414 650 65
7 /Engine/EditorLandscapeResources/LandscapeLayerUsageMaterial.LandscapeLayerUsageMaterial 51 7 7 1 26.107170 0 7
8 /Engine/EngineSky/M_SimpleSkyDome.M_SimpleSkyDome 51 7 7 1 3.616264 0 7
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12 /Game/Materials/Podpivasnaya/BunkerDoor/lambert1.lambert1 51 8 8 1 0.000000 0 8
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14 /Game/Collections/SovietApartments/Textures/TX_BedFrame_DIF_Mat.TX_BedFrame_DIF_Mat 51 8 8 1 0.000000 0 8
15 /Game/Collections/SovietApartments/Textures/TX_WoodenChair_DIF_Mat.TX_WoodenChair_DIF_Mat 51 8 8 1 0.000000 0 8
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23 /Game/Materials/Podpivasnaya/IND-LAAAMP/industrial_wall_sconce_metal-industrial_wall_sconce_rough_pn_Mat.industrial_wall_sconce_metal-industrial_wall_sconce_rough_pn_Mat 51 8 8 1 0.000000 0 8
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25 /Game/EasyFog/Materials/M_BP_EasyFog_PT.M_BP_EasyFog_PT 51 13 13 1 28.459929 26 65
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37 /Engine/EditorLandscapeResources/SelectBrushMaterial.SelectBrushMaterial 51 20 20 2 41.392540 0 20
38 /Engine/EditorLandscapeResources/ColorMaskBrushMaterial.ColorMaskBrushMaterial 51 10 10 1 21.013029 0 10
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40 /Engine/EngineMaterials/EmissiveMeshMaterial.EmissiveMeshMaterial 51 21 21 1 34.260265 0 21
41 /Engine/EngineMaterials/M_InvalidLightmapSettings.M_InvalidLightmapSettings 51 16 16 1 28.035357 0 16
42 /Engine/EngineMaterials/FlattenMaterial.FlattenMaterial 51 17 17 1 33.742691 0 17
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58 /Game/Collections/SovietApartments/Textures/TX_KitchenFloor_DIF_Mat.TX_KitchenFloor_DIF_Mat 51 8 8 1 0.000000 0 8
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75 /ControlRig/Controls/ControlRigXRayMaterial.ControlRigXRayMaterial 51 13 14 1 0.000000 0 14
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82 /ControlRig/Controls/ControlRigGizmoMaterial.ControlRigGizmoMaterial 51 7 7 1 0.000000 0 7
83 /Engine/EngineMaterials/RemoveSurfaceMaterial.RemoveSurfaceMaterial 51 7 7 1 0.000000 0 7
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86 /Engine/EditorMaterials/PhAT_UnselectedMaterial.PhAT_UnselectedMaterial 51 10 10 1 13.974920 0 10
87 /Engine/EditorMaterials/PhAT_NoCollisionMaterial.PhAT_NoCollisionMaterial 51 10 10 1 13.923715 0 10

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"Path","Platform","Compiled","Cooked","Permutations","Compiletime","CompiledDouble","CookedDouble"
1 Path Platform Compiled Cooked Permutations Compiletime CompiledDouble CookedDouble

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TheThirdTry/Binaries/Linux/TheThirdTry 2025-12-14T15:46:54.768Z
TheThirdTry.sh 2025-12-14T15:47:14.577Z
Engine/Binaries/ThirdParty/MsQuic/v220/linux/libmsquic.so 2024-10-09T21:54:20.000Z
Engine/Binaries/ThirdParty/MsQuic/v220/linux/libmsquic.so.2 2024-10-09T21:54:20.000Z
Engine/Binaries/ThirdParty/Vulkan/Linux/libvulkan.so 2025-04-23T01:24:38.000Z
Engine/Content/Renderer/TessellationTable.bin 2024-10-09T21:53:32.000Z
Engine/Plugins/NNE/NNERuntimeORT/Binaries/ThirdParty/Onnxruntime/Linux/libonnxruntime.so 2025-04-23T01:25:00.000Z
Engine/Plugins/NNE/NNERuntimeORT/Binaries/ThirdParty/Onnxruntime/Linux/libonnxruntime.so.1.20 2025-04-23T01:25:00.000Z
Engine/Config/StagedBuild_TheThirdTry.ini 2025-12-14T15:47:14.583Z
Engine/Binaries/ThirdParty/Vulkan/Linux/libVkLayer_api_dump.so 2025-04-23T01:24:38.000Z
Engine/Binaries/ThirdParty/Vulkan/Linux/libVkLayer_crash_diagnostic.so 2025-04-23T01:24:38.000Z
Engine/Binaries/ThirdParty/Vulkan/Linux/libVkLayer_gfxreconstruct.so 2025-04-23T01:24:40.000Z
Engine/Binaries/ThirdParty/Vulkan/Linux/libVkLayer_khronos_profiles.so 2025-04-23T01:24:40.000Z
Engine/Binaries/ThirdParty/Vulkan/Linux/libVkLayer_khronos_shader_object.so 2025-04-23T01:24:40.000Z
Engine/Binaries/ThirdParty/Vulkan/Linux/libVkLayer_khronos_synchronization2.so 2025-04-23T01:24:40.000Z
Engine/Binaries/ThirdParty/Vulkan/Linux/libVkLayer_khronos_validation.so 2025-04-23T01:24:42.000Z
Engine/Binaries/ThirdParty/Vulkan/Linux/VkLayer_api_dump.json 2025-04-23T01:24:42.000Z
Engine/Binaries/ThirdParty/Vulkan/Linux/VkLayer_crash_diagnostic.json 2025-04-23T01:24:42.000Z
Engine/Binaries/ThirdParty/Vulkan/Linux/VkLayer_gfxreconstruct.json 2025-04-23T01:24:42.000Z
Engine/Binaries/ThirdParty/Vulkan/Linux/VkLayer_khronos_profiles.json 2025-04-23T01:24:42.000Z
Engine/Binaries/ThirdParty/Vulkan/Linux/VkLayer_khronos_shader_object.json 2025-04-23T01:24:42.000Z
Engine/Binaries/ThirdParty/Vulkan/Linux/VkLayer_khronos_synchronization2.json 2025-04-23T01:24:42.000Z
Engine/Binaries/ThirdParty/Vulkan/Linux/VkLayer_khronos_validation.json 2025-04-23T01:24:42.000Z

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#!/bin/sh
UE_TRUE_SCRIPT_NAME=$(echo \"$0\" | xargs readlink -f)
UE_PROJECT_ROOT=$(dirname "$UE_TRUE_SCRIPT_NAME")
chmod +x "$UE_PROJECT_ROOT/TheThirdTry/Binaries/Linux/TheThirdTry"
"$UE_PROJECT_ROOT/TheThirdTry/Binaries/Linux/TheThirdTry" TheThirdTry "$@"

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[SectionsToSave]
bCanSaveAllSections=false
Section=CurrentIniVersion

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0x4B6B=3,ATI RADEON X850 PRO Secondary
0x4B4A=3,ATI RADEON X850 SE
0x4B6A=3,ATI RADEON X850 SE Secondary
0x4B49=3,ATI RADEON X850 XT
0x4B4C=3,ATI RADEON X850 XT Platinum Edition
0x4B6C=3,ATI RADEON X850 XT Platinum Edition Secondary
0x4B69=3,ATI RADEON X850 XT Secondary
0x793F=1,ATI Radeon Xpress 1200 Series
0x7941=1,ATI Radeon Xpress 1200 Series
0x7942=1,ATI Radeon Xpress 1200 Series
0x5A61=1,ATI Radeon Xpress Series
0x5A63=1,ATI Radeon Xpress Series
0x5A62=1,ATI Radeon Xpress Series
0x5A41=1,ATI Radeon Xpress Series
0x5A43=1,ATI Radeon Xpress Series
0x5A42=1,ATI Radeon Xpress Series
0x5954=1,ATI Radeon Xpress Series
0x5854=1,ATI Radeon Xpress Series
0x5955=1,ATI Radeon Xpress Series
0x5974=1,ATI Radeon Xpress Series
0x5874=1,ATI Radeon Xpress Series
0x5975=1,ATI Radeon Xpress Series
0x4144=1,Radeon 9500
0x4149=1,Radeon 9500
0x4E45=1,Radeon 9500 PRO / 9700
0x4E65=1,Radeon 9500 PRO / 9700 Secondary
0x4164=1,Radeon 9500 Secondary
0x4169=1,Radeon 9500 Secondary
0x4E46=1,Radeon 9600 TX
0x4E66=1,Radeon 9600 TX Secondary
0x4146=1,Radeon 9600TX
0x4166=1,Radeon 9600TX Secondary
0x4E44=1,Radeon 9700 PRO
0x4E64=1,Radeon 9700 PRO Secondary
0x4E49=1,Radeon 9800
0x4E48=1,Radeon 9800 PRO
0x4E68=1,Radeon 9800 PRO Secondary
0x4148=1,Radeon 9800 SE
0x4168=1,Radeon 9800 SE Secondary
0x4E69=1,Radeon 9800 Secondary
0x4E4A=1,Radeon 9800 XT
0x4E6A=1,Radeon 9800 XT Secondary
0x7146=2,Radeon X1300 / X1550 Series
0x7166=2,Radeon X1300 / X1550 Series Secondary
0x714E=2,Radeon X1300 Series
0x715E=2,Radeon X1300 Series
0x714D=2,Radeon X1300 Series
0x71C3=2,Radeon X1300 Series
0x718F=2,Radeon X1300 Series
0x716E=2,Radeon X1300 Series Secondary
0x717E=2,Radeon X1300 Series Secondary
0x716D=2,Radeon X1300 Series Secondary
0x71E3=2,Radeon X1300 Series Secondary
0x71AF=2,Radeon X1300 Series Secondary
0x7142=2,Radeon X1300/X1550 Series
0x7180=2,Radeon X1300/X1550 Series
0x7183=2,Radeon X1300/X1550 Series
0x7187=2,Radeon X1300/X1550 Series
0x7162=2,Radeon X1300/X1550 Series Secondary
0x71A0=2,Radeon X1300/X1550 Series Secondary
0x71A3=2,Radeon X1300/X1550 Series Secondary
0x71A7=2,Radeon X1300/X1550 Series Secondary
0x7147=2,Radeon X1550 64-bit
0x715F=2,Radeon X1550 64-bit
0x719F=2,Radeon X1550 64-bit
0x7167=2,Radeon X1550 64-bit Secondary
0x717F=2,Radeon X1550 64-bit Secondary
0x7143=2,Radeon X1550 Series
0x7193=2,Radeon X1550 Series
0x7163=2,Radeon X1550 Series Secondary
0x71B3=2,Radeon X1550 Series Secondary
0x71CE=3,Radeon X1600 Pro / Radeon X1300 XT
0x71EE=3,Radeon X1600 Pro / Radeon X1300 XT Secondary
0x7140=3,Radeon X1600 Series
0x71C0=3,Radeon X1600 Series
0x71C2=3,Radeon X1600 Series
0x71C6=3,Radeon X1600 Series
0x7181=3,Radeon X1600 Series
0x71CD=3,Radeon X1600 Series
0x7160=3,Radeon X1600 Series Secondary
0x71E2=3,Radeon X1600 Series Secondary
0x71E6=3,Radeon X1600 Series Secondary
0x71A1=3,Radeon X1600 Series Secondary
0x71ED=3,Radeon X1600 Series Secondary
0x71E0=3,Radeon X1600 Series Secondary
0x71C1=3,Radeon X1650 Series
0x7293=3,Radeon X1650 Series
0x7291=3,Radeon X1650 Series
0x71C7=3,Radeon X1650 Series
0x71E1=3,Radeon X1650 Series Secondary
0x72B3=3,Radeon X1650 Series Secondary
0x72B1=3,Radeon X1650 Series Secondary
0x71E7=3,Radeon X1650 Series Secondary
0x7100=4,Radeon X1800 Series
0x7108=4,Radeon X1800 Series
0x7109=4,Radeon X1800 Series
0x710A=4,Radeon X1800 Series
0x710B=4,Radeon X1800 Series
0x710C=4,Radeon X1800 Series
0x7120=4,Radeon X1800 Series Secondary
0x7128=4,Radeon X1800 Series Secondary
0x7129=4,Radeon X1800 Series Secondary
0x712A=4,Radeon X1800 Series Secondary
0x712B=4,Radeon X1800 Series Secondary
0x712C=4,Radeon X1800 Series Secondary
0x7243=5,Radeon X1900 Series
0x7245=5,Radeon X1900 Series
0x7246=5,Radeon X1900 Series
0x7247=5,Radeon X1900 Series
0x7248=5,Radeon X1900 Series
0x7249=5,Radeon X1900 Series
0x724A=5,Radeon X1900 Series
0x724B=5,Radeon X1900 Series
0x724C=5,Radeon X1900 Series
0x724D=5,Radeon X1900 Series
0x724F=5,Radeon X1900 Series
0x7263=5,Radeon X1900 Series Secondary
0x7265=5,Radeon X1900 Series Secondary
0x7266=5,Radeon X1900 Series Secondary
0x7267=5,Radeon X1900 Series Secondary
0x7268=5,Radeon X1900 Series Secondary
0x7269=5,Radeon X1900 Series Secondary
0x726A=5,Radeon X1900 Series Secondary
0x726B=5,Radeon X1900 Series Secondary
0x726C=5,Radeon X1900 Series Secondary
0x726D=5,Radeon X1900 Series Secondary
0x726F=5,Radeon X1900 Series Secondary
0x7280=5,Radeon X1950 Series
0x7240=5,Radeon X1950 Series
0x7244=5,Radeon X1950 Series
0x72A0=5,Radeon X1950 Series Secondary
0x7260=5,Radeon X1950 Series Secondary
0x7264=5,Radeon X1950 Series Secondary
0x5B60=1,Radeon X300/X550/X1050 Series
0x5B63=1,Radeon X300/X550/X1050 Series
0x5B73=1,Radeon X300/X550/X1050 Series Secondary
0x5B70=1,Radeon X300/X550/X1050 Series Secondary
0x5657=1,Radeon X550/X700 Series
0x5677=1,Radeon X550/X700 Series Secondary
0x5B62=1,Radeon X600 Series
0x5B72=1,Radeon X600 Series Secondary
0x3E50=1,Radeon X600/X550 Series
0x3E70=1,Radeon X600/X550 Series Secondary
0x5E4D=2,Radeon X700
0x5E4B=2,Radeon X700 PRO
0x5E6B=2,Radeon X700 PRO Secondary
0x5E4C=2,Radeon X700 SE
0x5E6C=2,Radeon X700 SE Secondary
0x5E6D=2,Radeon X700 Secondary
0x5E4A=2,Radeon X700 XT
0x5E6A=2,Radeon X700 XT Secondary
0x5E4F=2,Radeon X700/X550 Series
0x5E6F=2,Radeon X700/X550 Series Secondary
0x554B=3,Radeon X800 GT
0x556B=3,Radeon X800 GT Secondary
0x5549=3,Radeon X800 GTO
0x554F=3,Radeon X800 GTO
0x5D4F=3,Radeon X800 GTO
0x5569=3,Radeon X800 GTO Secondary
0x556F=3,Radeon X800 GTO Secondary
0x5D6F=3,Radeon X800 GTO Secondary
0x4A49=3,Radeon X800 PRO
0x4A69=3,Radeon X800 PRO Secondary
0x4A4F=3,Radeon X800 SE
0x4A6F=3,Radeon X800 SE Secondary
0x4A48=3,Radeon X800 Series
0x4A4A=3,Radeon X800 Series
0x4A4C=3,Radeon X800 Series
0x5548=3,Radeon X800 Series
0x4A68=3,Radeon X800 Series Secondary
0x4A6A=3,Radeon X800 Series Secondary
0x4A6C=3,Radeon X800 Series Secondary
0x5568=3,Radeon X800 Series Secondary
0x4A54=3,Radeon X800 VE
0x4A74=3,Radeon X800 VE Secondary
0x4A4B=3,Radeon X800 XT
0x5D57=3,Radeon X800 XT
0x4A50=3,Radeon X800 XT Platinum Edition
0x554A=3,Radeon X800 XT Platinum Edition
0x4A70=3,Radeon X800 XT Platinum Edition Secondary
0x556A=3,Radeon X800 XT Platinum Edition Secondary
0x4A6B=3,Radeon X800 XT Secondary
0x5D77=3,Radeon X800 XT Secondary
0x5D52=3,Radeon X850 XT
0x5D4D=3,Radeon X850 XT Platinum Edition
0x5D6D=3,Radeon X850 XT Platinum Edition Secondary
0x5D72=3,Radeon X850 XT Secondary

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[SectionsToSave]
+Section=DebugWindows
+Section=/Script/DeveloperToolSettings.PlatformsMenuSettings
[Internationalization]
+LocalizationPaths=%GAMEDIR%Content/Localization/Game
[DefaultPlayer]
Name=Player
[/Script/Engine.GameNetworkManager]
TotalNetBandwidth=32000
MaxDynamicBandwidth=7000
MinDynamicBandwidth=4000
MoveRepSize=42.0f
MAXPOSITIONERRORSQUARED=3.0f
MAXNEARZEROVELOCITYSQUARED=9.0f
CLIENTADJUSTUPDATECOST=180.0f
MAXCLIENTUPDATEINTERVAL=0.25f
MaxClientForcedUpdateDuration=1.0f
ServerForcedUpdateHitchThreshold=0.150f
ServerForcedUpdateHitchCooldown=0.100f
MaxMoveDeltaTime=0.125f
MaxClientSmoothingDeltaTime=0.50f
ClientNetSendMoveDeltaTime=0.0166
ClientNetSendMoveDeltaTimeThrottled=0.0222
ClientNetSendMoveDeltaTimeStationary=0.0166
ClientNetSendMoveThrottleAtNetSpeed=10000
ClientNetSendMoveThrottleOverPlayerCount=10
ClientAuthorativePosition=false
ClientErrorUpdateRateLimit=0.0f
bMovementTimeDiscrepancyDetection=false
bMovementTimeDiscrepancyResolution=false
MovementTimeDiscrepancyMaxTimeMargin=0.25f
MovementTimeDiscrepancyMinTimeMargin=-0.25f
MovementTimeDiscrepancyResolutionRate=1.0f
MovementTimeDiscrepancyDriftAllowance=0.0f
bMovementTimeDiscrepancyForceCorrectionsDuringResolution=false
bUseDistanceBasedRelevancy=true
[/Script/Party.Party]
DefaultMaxPartySize=5
[/Script/Party.SocialSettings]
!SocialPlatformDescriptions=ClearArray
+SocialPlatformDescriptions=(Name="AND", PlatformType="MOBILE", CrossplayPool="MOBILE")
+SocialPlatformDescriptions=(Name="IOS", PlatformType="MOBILE", CrossplayPool="MOBILE")
+SocialPlatformDescriptions=(Name="LNX", PlatformType="DESKTOP", CrossplayPool="DESKTOP")
+SocialPlatformDescriptions=(Name="MAC", PlatformType="DESKTOP", CrossplayPool="DESKTOP")
+SocialPlatformDescriptions=(Name="WIN", PlatformType="DESKTOP", CrossplayPool="DESKTOP")
+SocialPlatformDescriptions=(Name="PSN", PlatformType="CONSOLE", OnlineSubsystem="PS4", ExternalAccountType="psn", SessionType="PS4", CrossplayPool="psn")
+SocialPlatformDescriptions=(Name="SWT", PlatformType="CONSOLE", OnlineSubsystem="NINTENDO", ExternalAccountType="nintendo", CrossplayPool="nintendo")
+SocialPlatformDescriptions=(Name="SWT2", PlatformType="CONSOLE", OnlineSubsystem="NINTENDO", ExternalAccountType="nintendo", CrossplayPool="nintendo")
+SocialPlatformDescriptions=(Name="XBL", PlatformType="CONSOLE", OnlineSubsystem="LIVE", ExternalAccountType="xbl", SessionType="MPSD", CrossplayPool="xbl")
[/Script/Lobby.LobbyBeaconState]
WaitForPlayersTimeRemaining=20.0
[/Script/Engine.GameSession]
MaxPlayers=16
MaxSpectators=2
MaxSplitscreensPerConnection=4
bRequiresPushToTalk=true
[/Script/EngineSettings.GeneralProjectSettings]
CompanyName=
CompanyDistinguishedName=
CopyrightNotice=Fill out your copyright notice in the Description page of Project Settings.
Description=
LicensingTerms=
PrivacyPolicy=
ProjectName=
ProjectVersion=1.0.0.0
Homepage=
SupportContact=
MinWindowWidth=16
MinWindowHeight=16
[/Script/UnrealEd.ProjectPackagingSettings]
@EngineCustomBuilds=Name
@ProjectCustomBuilds=Name
BuildConfiguration=PPBC_Development
FullRebuild=False
UsePakFile=True
bUseIoStore=True
bUseZenStore=False
bCompressed=True
PackageCompressionFormat=Oodle
PackageCompressionMethod=Kraken
PackageCompressionLevel_Distribution=7
PackageCompressionLevel_TestShipping=4
PackageCompressionLevel_DebugDevelopment=4
PackageCompressionMinBytesSaved=1024
PackageCompressionMinPercentSaved=5
bForceUseProjectCompressionFormatIgnoreHardwareOverride=False
bGenerateChunks=False
bChunkHardReferencesOnly=False
IncludePrerequisites=True
IncludeCrashReporter=False
InternationalizationPreset=English
+CulturesToStage=en
DefaultCulture=en
bSkipEditorContent=false
bSharedMaterialNativeLibraries=True
bShareMaterialShaderCode=True
bSkipMovies=False
bPakUsesSecondaryOrder=True
WriteBackMetadataToAssetRegistry=Disabled
+EarlyDownloaderPakFileFiles=...\Content\Internationalization\...\*.icu
+EarlyDownloaderPakFileFiles=...\Content\Internationalization\...\*.brk
+EarlyDownloaderPakFileFiles=...\Content\Internationalization\...\*.res
+EarlyDownloaderPakFileFiles=...\Content\Internationalization\...\*.nrm
+EarlyDownloaderPakFileFiles=...\Content\Internationalization\...\*.cfu
+EarlyDownloaderPakFileFiles=...\Content\Localization\...\*.*
+EarlyDownloaderPakFileFiles=...\Content\Certificates\...\*.*
+EarlyDownloaderPakFileFiles=-...\Content\Localization\Game\...\*.*
+EarlyDownloaderPakFileFiles=...\Config\...\*.ini
+EarlyDownloaderPakFileFiles=...\Engine\GlobalShaderCache*.bin
+EarlyDownloaderPakFileFiles=...\Content\ShaderArchive-Global*.ushaderbytecode
+EarlyDownloaderPakFileFiles=...\Content\Slate\...\*.*
+EarlyDownloaderPakFileFiles=-...\Content\Slate\...\*.uasset
+EarlyDownloaderPakFileFiles=-...\Content\Slate\...\*.umap
+EarlyDownloaderPakFileFiles=...\*.upluginmanifest
+EarlyDownloaderPakFileFiles=...\*.uproject
+EarlyDownloaderPakFileFiles=...\global_sf*.metalmap
+EarlyDownloaderPakFileFiles=...\global_sf*.metallib
[/Script/DeveloperToolSettings.PlatformsMenuSettings]
StagingDirectory=(Path="")
LaunchOnTarget=
PerPlatformBuildConfig=()
PerPlatformTargetFlavorName=(("Android", "Android_ASTC"))
PerPlatformBuildTarget=()
[/Script/Engine.HUD]
DebugDisplay=AI
[/Script/Engine.PlayerController]
InputYawScale=2.5
InputPitchScale=-2.5
InputRollScale=1.0
ForceFeedbackScale=1.0
[/Script/Engine.DebugCameraController]
bShowSelectedInfo=true
[/Script/Engine.WorldSettings]
ChanceOfPhysicsChunkOverride=1.0
bEnableChanceOfPhysicsChunkOverride=false
DefaultAmbientZoneSettings=(bIsWorldSettings=true)
MinUndilatedFrameTime=0.0005 ; 2000 fps
MaxUndilatedFrameTime=0.4 ; 2.5 fps
MinGlobalTimeDilation=0.0001
MaxGlobalTimeDilation=20.0
MinCinematicTimeDilation=0.0001
MaxCinematicTimeDilation=20.0
[/Script/AIModule.AIPerceptionComponent]
HearingRange=768
SightRadius=3000
LoseSightRadius=3500
PeripheralVisionAngle=90
[/Script/AIModule.AISense_Hearing]
SpeedOfSoundSq=0
[/Script/AIModule.AISenseConfig_Hearing]
Implementation=Class'/Script/AIModule.AISense_Hearing'
HearingRange=768
DetectionByAffiliation=(bDetectEnemies=true)
[/Script/AIModule.AISenseConfig_Sight]
Implementation=Class'/Script/AIModule.AISense_Sight'
SightRadius=3000
LoseSightRadius=3500
PeripheralVisionAngleDegrees=90
DetectionByAffiliation=(bDetectEnemies=true)
AutoSuccessRangeFromLastSeenLocation=-1.f
[/Script/AIModule.AISenseConfig_Damage]
Implementation=Class'/Script/AIModule.AISense_Damage'
[/Script/AIModule.EnvQueryManager]
MaxAllowedTestingTime=0.01
bTestQueriesUsingBreadth=true
QueryCountWarningThreshold=0
QueryCountWarningInterval=30.0
[/Script/LiveLink.LiveLinkSettings]
FrameInterpolationProcessor=Class'/Script/LiveLink.LiveLinkBasicFrameInterpolationProcessor'
+DefaultRoleSettings=(Role=Class'/Script/LiveLink.LiveLinkAnimationRole', FrameInterpolationProcessor=Class'/Script/LiveLink.LiveLinkAnimationFrameInterpolationProcessor')
[/Script/SubtitlesAndClosedCaptions.SubtitlesSettings]
SubtitleWidgetToUse=/Script/UMG.WidgetBlueprintGeneratedClass'/SubtitlesAndClosedCaptions/Widgets/DefaultSubtitleWidget.DefaultSubtitleWidget_C'
SubtitleWidgetToUseDefault=/Script/UMG.WidgetBlueprintGeneratedClass'/SubtitlesAndClosedCaptions/Widgets/DefaultSubtitleWidget.DefaultSubtitleWidget_C'
[/Script/Engine.AssetManagerSettings]
@PrimaryAssetTypesToScan=PrimaryAssetType
+PrimaryAssetTypesToScan=(PrimaryAssetType="Map",AssetBaseClass=/Script/Engine.World,bHasBlueprintClasses=False,bIsEditorOnly=True,Directories=((Path="/Game/Maps")),SpecificAssets=,Rules=(Priority=-1,ChunkId=-1,bApplyRecursively=True,CookRule=Unknown))
+PrimaryAssetTypesToScan=(PrimaryAssetType="PrimaryAssetLabel",AssetBaseClass=/Script/Engine.PrimaryAssetLabel,bHasBlueprintClasses=False,bIsEditorOnly=True,Directories=((Path="/Game")),SpecificAssets=,Rules=(Priority=-1,ChunkId=-1,bApplyRecursively=True,CookRule=Unknown))
[ShaderPipelineCache.CacheFile]
[Staging]
[CookedEditorSettings]
+EngineAssetPaths="/Engine"
+ProjectAssetPaths="/Game"
+DisallowedObjectClassesToLoad="/Script/Engine.Blueprint"
+DisallowedObjectClassesToLoad="/Script/Engine.AssetImportData"
+DisallowedAssetClassesToGather="/Script/Engine.World"
+DisallowedPathsToGather="/Game/Developers"
+EngineExtraStageFiles=(Path="Config", Files="*Editor*")
+EngineExtraStageFiles=(Path="Config", Files="*Lightmass*")
+EngineExtraStageFiles=(Path="Config", Files="*SourceControlSettings*")
+EngineExtraStageFiles=(Path="Content/Slate")
+EngineExtraStageFiles=(Path="Content/Splash")
+EngineExtraStageFiles=(Path="Content/EngineMaterials")
+EngineExtraStageFiles=(Path="Content/EditorResources")
+EngineExtraStageFiles=(Path="Content/EngineFonts")
+EngineExtraStageFiles=(Path="Content/Maps/Templates")
+EngineExtraStageFiles=(Path="Build", Files="Build.version", Recursive=false, NonUFS=true)
+EngineExtraStageFiles=(Path="Source/ThirdParty/Licenses")
bStageShaderDirs=true
bStagePlatformBuildDirs=false
bStageExtrasDirs=false
bStagePlatformDirs=true
bStageUAT=true
bIsForExternalDistribution=false
+DisabledPlugins=USDStageEditor
+DisabledPlugins=USDImporter
bBuildAgainstRelease=false
DLCPluginName=MakeCookedEditorAsDLC
ReleaseName=
ReleaseTargetType=Game
[CookedEditorSettings_CookedEditor]
MapMode=Uncooked
+DisabledPlugins=GeometryMode
+DisabledPlugins=Volumetrics
+DisabledPlugins=AssetSearch
+DisabledPlugins=ObjectBrowser
+DisabledPlugins=FunctionalTestingEditor
+DisabledPlugins=RuntimeTests
+DisabledPlugins=EditorTests
+DisabledPluginsInShipping=GameplayInsights
+DisabledPluginsInShipping=TraceSourceFilters
+EngineExtraStageFiles=(Path="Content/Editor/Slate")
+ProjectExtraStageFiles=(Path="Content/Editor/Slate")
[CookedEditorSettings_CookedCooker]
MapMode=Cooked
+EngineExtraStageFiles=(Path="Config")
+ProjectExtraStageFiles=(Path="Config")
+EngineExtraStageFiles=(Path="Build/BatchFiles", Recursive=true, NonUFS=true)
+EngineExtraStageFiles=(Path="Build/BatchFiles/Linux", Recursive=true, NonUFS=true)

View File

@@ -0,0 +1,2 @@
[Internationalization]
ShouldUseLocalizedNumericInput=True

View File

@@ -0,0 +1,46 @@

[GPU_NVIDIA Windows]
SuggestedDriverVersion="560.81"
+DriverDenyList=(DriverVersion="<474.64", Reason="These driver versions have known stability issues and missing features", RHI="D3D11")
+DriverDenyList=(DriverVersion="<536.00", Reason="These driver versions have known stability issues and missing features", RHI="D3D12")
+DriverDenyList=(DriverVersion="<570.00", Reason="These driver versions have known stability issues and missing features", RHI="Vulkan")
[GPU_NVIDIA Linux]
SuggestedDriverVersion="570.86"
+DriverDenyList=(DriverVersion="<570.00", Reason="These driver versions have known stability issues and missing features")
[GPU_AMD Windows]
SuggestedDriverVersion="24.3.1"
+DriverDenyList=(DriverVersion="<27.20.20913.2000", Reason="These driver versions have known stability issues and missing features", RHI="D3D11")
+DriverDenyList=(DriverDate="<2-19-2024", Reason="These driver versions have known stability issues and missing features", RHI="D3D12")
+DriverDenyList=(DriverDate="<2-10-2025", Reason="These driver versions have known stability issues and missing features", RHI="Vulkan")
[GPU_AMD Linux]
SuggestedDriverVersion="24.2.8"
+DriverDenyList=(DriverVersion="<24.2.8", Reason="These driver versions have known stability issues and missing features")
[GPU_Intel Windows]
SuggestedDriverVersion="101.5333"
+DriverDenyList=(DriverDate="<8-6-2020", Reason="These driver versions have known stability issues and missing features", RHI="D3D11")
+DriverDenyList=(DriverVersion="<101.5333", Reason="These driver versions have known stability issues and missing features", RHI="D3D12")
+DriverDenyList=(DriverVersion="<101.5333", Reason="These driver versions have known stability issues and missing features", RHI="Vulkan")
[GPU_Intel Linux]
SuggestedDriverVersion="24.2.8"
+DriverDenyList=(DriverVersion="<24.2.8", Reason="These driver versions have known stability issues and missing features")

View File

@@ -0,0 +1,253 @@
[SectionsToSave]
+Section=/Script/Engine.Console
[/Script/Engine.InputSettings]
bEnableMouseSmoothing=true
bEnableFOVScaling=true
FOVScale=0.01111
DoubleClickTime=0.2f
DefaultTouchInterface=/Engine/MobileResources/HUD/DefaultVirtualJoysticks.DefaultVirtualJoysticks
bAlwaysShowTouchInterface=false
bShowConsoleOnFourFingerTap=true
bAltEnterTogglesFullscreen=true
bF11TogglesFullscreen=true
bRequireCtrlToNavigateAutoComplete=False
bEnableGestureRecognizer=false
+ConsoleKeys=Tilde
TriggerKeyIsConsideredPressed=0.75
TriggerKeyIsConsideredReleased=0.25
InitialButtonRepeatDelay=0.2
ButtonRepeatDelay=0.1
+AxisConfig=(AxisKeyName="Gamepad_LeftX",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
+AxisConfig=(AxisKeyName="Gamepad_LeftY",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
+AxisConfig=(AxisKeyName="Gamepad_RightX",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
+AxisConfig=(AxisKeyName="Gamepad_RightY",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
+AxisConfig=(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f))
+AxisConfig=(AxisKeyName="MouseY",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f))
+AxisConfig=(AxisKeyName="Mouse2D",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f))
[/Script/Engine.PlayerInput]
+DebugExecBindings=(Key=F11,Command="LevelEditor.ToggleImmersive", bIgnoreCtrl=True, bIgnoreAlt=True)
+DebugExecBindings=(Key=F11,Command="MainFrame.ToggleFullscreen",Shift=True)
+DebugExecBindings=(Key=F1,Command="viewmode wireframe", bIgnoreShift=True)
+DebugExecBindings=(Key=F2,Command="viewmode unlit")
+DebugExecBindings=(Key=F3,Command="viewmode lit")
+DebugExecBindings=(Key=F4,Command="viewmode lit_detaillighting")
+DebugExecBindings=(Key=F5,Command="viewmode shadercomplexity")
+DebugExecBindings=(Key=F9,Command="shot showui")
+DebugExecBindings=(Key=Period,Command="RECOMPILESHADERS CHANGED",Control=True,Shift=True)
+DebugExecBindings=(Key=Comma,Command="PROFILEGPU",Control=True,Shift=True)
+DebugExecBindings=(Key=Tab,Command="FocusNextPIEWindow",Control=True)
+DebugExecBindings=(Key=Tab,Command="FocusLastPIEWindow",Control=True,Shift=True)
+DebugExecBindings=(Key=PageDown,Command="PreviousDebugTarget")
+DebugExecBindings=(Key=PageUp,Command="NextDebugTarget")
+DebugExecBindings=(Key=Semicolon,Command="ToggleDebugCamera")
[/Script/Engine.Console]
HistoryBot=-1
[/Script/EngineSettings.ConsoleSettings]
MaxScrollbackSize=1024
+AutoCompleteMapPaths=Content/Maps
+ManualAutoCompleteList=(Command="Exit",Desc="Exits the game")
+ManualAutoCompleteList=(Command="DebugCreatePlayer 1",Desc=)
+ManualAutoCompleteList=(Command="ToggleDrawEvents",Desc="Toggles annotations for shader debugging with Pix, Razor or similar GPU capture tools")
+ManualAutoCompleteList=(Command="Shot",Desc="Make a screenshot")
+ManualAutoCompleteList=(Command="RecompileShaders changed",Desc="Recompile shaders that have any changes on their source files")
+ManualAutoCompleteList=(Command="RecompileShaders global",Desc="Recompile global shaders that have any changes on their source files")
+ManualAutoCompleteList=(Command="RecompileShaders material ",Desc="Recompile shaders for a specific material if it's source files have changed")
+ManualAutoCompleteList=(Command="RecompileShaders all",Desc="Recompile all shaders that have any changes on their source files")
+ManualAutoCompleteList=(Command="Debug Crash",Desc="Simulates a game thread crash for debugging")
+ManualAutoCompleteList=(Command="Debug RenderCrash",Desc="Simulates a render thread crash for debugging")
+ManualAutoCompleteList=(Command="DumpMaterialStats",Desc="Dump material information")
+ManualAutoCompleteList=(Command="DumpShaderStats",Desc="Dump shader information")
+ManualAutoCompleteList=(Command="DumpShaderPipelineStats",Desc="Dump shader pipeline information")
+ManualAutoCompleteList=(Command="DumpShaderCompileStats",Desc="Dump shader compilation information")
+ManualAutoCompleteList=(Command="DumpGPU -upload",Desc="Dump the GPU's intermediary resources and upload to network")
+ManualAutoCompleteList=(Command="StartFPSChart",Desc="after that use StopFPSChart")
+ManualAutoCompleteList=(Command="StopFPSChart",Desc="after that look for the output in Saved/Profiling/FPSChartStats")
+ManualAutoCompleteList=(Command="FreezeAt",Desc="Locks the player view and rendering time.")
+ManualAutoCompleteList=(Command="Open",Desc="<MapName> Opens the specified map, doesn't pass previously set options")
+ManualAutoCompleteList=(Command="Travel",Desc="<MapName> Travels to the specified map, passes along previously set options")
+ManualAutoCompleteList=(Command="ServerTravel",Desc="<MapName> Travels to the specified map and brings clients along, passes along previously set options")
+ManualAutoCompleteList=(Command="DisplayAll",Desc="<ClassName> <PropertyName> Display property values for instances of classname")
+ManualAutoCompleteList=(Command="DisplayAllLocation",Desc="<ClassName> Display location for all instances of classname")
+ManualAutoCompleteList=(Command="DisplayAllRotation",Desc="<ClassName> Display rotation for all instances of classname")
+ManualAutoCompleteList=(Command="DisplayClear",Desc="Clears previous DisplayAll entries")
+ManualAutoCompleteList=(Command="FlushPersistentDebugLines",Desc="Clears persistent debug line cache")
+ManualAutoCompleteList=(Command="GetAll ",Desc="<ClassName> <PropertyName> <Name=ObjectInstanceName> <OUTER=ObjectInstanceName> <SHOWDEFAULTS> <SHOWPENDINGKILLS> <DETAILED> Log property values of all instances of classname")
+ManualAutoCompleteList=(Command="GetAllLocation",Desc="<ClassName> Log location for all instances of classname")
+ManualAutoCompleteList=(Command="GetAllRotation",Desc="<ClassName> Log rotation for all instances of classname")
+ManualAutoCompleteList=(Command="Obj List ",Desc="<Class=ClassName> <Type=MetaClass> <Outer=OuterObject> <Package=InsidePackage> <Inside=InsideObject>")
+ManualAutoCompleteList=(Command="Obj ListContentRefs",Desc="<Class=ClassName> <ListClass=ClassName>")
+ManualAutoCompleteList=(Command="Obj Classes",Desc="Shows all classes")
+ManualAutoCompleteList=(Command="Obj Refs",Desc="Name=<ObjectName> [Shortest] [Longest] [All] [External] [Direct] [Full] [Minimal] [GCOnly] [History=<MaxHistoryLevel>] Lists referencers of the specified object")
+ManualAutoCompleteList=(Command="Obj GC",Desc="Runs the UObject Garbage Collector and resets the GC timer.")
+ManualAutoCompleteList=(Command="Obj Dump ",Desc="<ObjectName> [Recurse or Hide/Show=\"category1,...\"] or <Class=ClassName> <Name=ObjectName> [Recurse or Hide/Show=\"category1,...\"] Prints the value of all variables for the specified object")
+ManualAutoCompleteList=(Command="EditActor",Desc="<Class=ClassName> or <Name=ObjectName> or TRACE")
+ManualAutoCompleteList=(Command="EditDefault",Desc="<Class=ClassName>")
+ManualAutoCompleteList=(Command="EditObject",Desc="<Class=ClassName> or <Name=ObjectName> or <ObjectName>")
+ManualAutoCompleteList=(Command="ReloadCfg ",Desc="<Class/ObjectName> Reloads config variables for the specified object/class")
+ManualAutoCompleteList=(Command="ReloadLoc ",Desc="<Class/ObjectName> Reloads localized variables for the specified object/class")
+ManualAutoCompleteList=(Command="Set ",Desc="<ClassName> <PropertyName> <Value> Sets property to value on objectname")
+ManualAutoCompleteList=(Command="SetNoPEC",Desc="<ClassName> <PropertyName> <Value> Sets property to value on objectname without Pre/Post Edit Change notifications")
+ManualAutoCompleteList=(Command="Stat FPS",Desc="Shows FPS counter")
+ManualAutoCompleteList=(Command="Stat UNIT",Desc="Shows hardware unit framerate")
+ManualAutoCompleteList=(Command="Stat DrawCount",Desc="Shows draw counts broken down by category")
+ManualAutoCompleteList=(Command="Stat UnitCriticalPath",Desc="Shows thread critical path times")
+ManualAutoCompleteList=(Command="Stat UnitMax",Desc="Shows thread max times ")
+ManualAutoCompleteList=(Command="Stat UnitGraph",Desc="Draws simple unit time graph")
+ManualAutoCompleteList=(Command="Stat NamedEvents",Desc="Stat NamedEvents (Enables named events for external profilers)")
+ManualAutoCompleteList=(Command="Stat VerboseNamedEvents",Desc="Stat VerboseNamedEvents (Enables verbose named events for external profilers)")
+ManualAutoCompleteList=(Command="Stat StartFile",Desc="Stat StartFile (starts a stats capture, creating a new file in the Profiling directory; stop with stat StopFile to close the file)")
+ManualAutoCompleteList=(Command="Stat StopFile",Desc="Stat StopFile (finishes a stats capture started by stat StartFile)")
+ManualAutoCompleteList=(Command="Stat CPULoad",Desc="Stat CPULoad (Shows CPU Utilization)")
+ManualAutoCompleteList=(Command="Stat DUMPHITCHES",Desc="executes dumpstats on hitches - see log")
+ManualAutoCompleteList=(Command="Stat D3D11RHI",Desc="Shows Direct3D 11 stats")
+ManualAutoCompleteList=(Command="Stat LEVELS",Desc="Displays level streaming info")
+ManualAutoCompleteList=(Command="Stat GAME",Desc="Displays game performance stats")
+ManualAutoCompleteList=(Command="Stat MEMORY",Desc="Displays memory stats")
+ManualAutoCompleteList=(Command="Stat PHYSICS",Desc="Displays physics performance stats")
+ManualAutoCompleteList=(Command="Stat STREAMING",Desc="Displays basic texture streaming stats")
+ManualAutoCompleteList=(Command="Stat STREAMINGDETAILS",Desc="Displays detailed texture streaming stats")
+ManualAutoCompleteList=(Command="Stat GPU",Desc="Displays GPU stats for the frame")
+ManualAutoCompleteList=(Command="Stat COLLISION",Desc=)
+ManualAutoCompleteList=(Command="Stat PARTICLES",Desc=)
+ManualAutoCompleteList=(Command="Stat SCRIPT",Desc=)
+ManualAutoCompleteList=(Command="Stat AUDIO",Desc=)
+ManualAutoCompleteList=(Command="Stat ANIM",Desc=)
+ManualAutoCompleteList=(Command="Stat NET",Desc=)
+ManualAutoCompleteList=(Command="Stat LIST",Desc="<Groups/Sets/Group> List groups of stats, saved sets, or specific stats within a specified group")
+ManualAutoCompleteList=(Command="Stat splitscreen",Desc=)
+ManualAutoCompleteList=(Command="MemReport",Desc="Outputs memory stats to a profile file. -Full gives more data, -Log outputs to the log")
+ManualAutoCompleteList=(Command="ListTextures",Desc="[Streaming|NonStreaming|Forced] [-Alphasort] [-csv] Lists all loaded textures and their current memory footprint")
+ManualAutoCompleteList=(Command="ListStreamingTextures",Desc="Lists info for all streaming textures")
+ManualAutoCompleteList=(Command="ListAnims",Desc="Lists info for all animations")
+ManualAutoCompleteList=(Command="ListSkeletalMeshes",Desc="Lists info for all skeletal meshes")
+ManualAutoCompleteList=(Command="ListStaticMeshes",Desc="Lists info for all static meshes")
+ManualAutoCompleteList=(Command="InvestigateTexture",Desc="Shows streaming info about the specified texture")
+ManualAutoCompleteList=(Command="DumpTextureStreamingStats",Desc="Dump current streaming stats (e.g. pool capacity) to the log")
+ManualAutoCompleteList=(Command="RestartLevel",Desc="Restarts the level")
+ManualAutoCompleteList=(Command="Module List",Desc="Lists all known modules")
+ManualAutoCompleteList=(Command="Module Load",Desc="Attempts to load the specified module name")
+ManualAutoCompleteList=(Command="Module Unload",Desc="Unloads the specified module name")
+ManualAutoCompleteList=(Command="Module Reload",Desc="Reloads the specified module name, unloading it first if needed")
+ManualAutoCompleteList=(Command="Module Recompile",Desc="Attempts to recompile a module, first unloading it if needed")
+ManualAutoCompleteList=(Command="HotReload",Desc="<UObject DLL Hot Reload> Attempts to recompile a UObject DLL and reload it on the fly")
+ManualAutoCompleteList=(Command="au.debug.AudioDebugSound",Desc="<filter> Rejects new USoundBase requests where the sound name does not contain the provided filter")
+ManualAutoCompleteList=(Command="au.debug.AudioGetDynamicSoundVolume",Desc="Gets volume for given sound type ('Class', 'Cue' or 'Wave') with provided name")
+ManualAutoCompleteList=(Command="au.debug.AudioMemReport",Desc="Lists info for audio memory")
+ManualAutoCompleteList=(Command="au.debug.AudioMixerDebugSound",Desc="<filter> With new mixer enabled, rejects new USoundBase requests where the sound name does not contain the provided filter")
+ManualAutoCompleteList=(Command="au.debug.AudioResetAllDynamicSoundVolumes",Desc="Resets all dynamic volumes to unity")
+ManualAutoCompleteList=(Command="au.debug.AudioResetDynamicSoundVolume",Desc="Resets volume for given sound type ('Class', 'Cue' or 'Wave') with provided name to unity")
+ManualAutoCompleteList=(Command="au.debug.AudioSetDynamicSoundVolume",Desc="Name=<name> Type=<type> Vol=<vol> Sets volume for given sound type ('Class', 'Cue' or 'Wave') with provided name")
+ManualAutoCompleteList=(Command="au.debug.AudioSoloSoundClass",Desc="<name> [nonexclusive] Solos sounds using this USoundClass. If nonexclusive, existing solos will persist")
+ManualAutoCompleteList=(Command="au.debug.AudioSoloSoundCue",Desc="<name> [nonexclusive] Solos any type of USoundBase. If nonexclusive, existing solos will persist")
+ManualAutoCompleteList=(Command="au.debug.AudioSoloSoundWave",Desc="<name> [nonexclusive] Solos USoundWave. If nonexclusive, existing solos will persist")
+ManualAutoCompleteList=(Command="au.debug.ClearSoloAudio",Desc="Clears solo'ed object")
+ManualAutoCompleteList=(Command="au.debug.DisableLPF",Desc="Disables low-pass filter")
+ManualAutoCompleteList=(Command="au.debug.DisableEQFilter",Desc="Disables EQ")
+ManualAutoCompleteList=(Command="au.debug.DisableRadio",Desc="Disables radio effect")
+ManualAutoCompleteList=(Command="au.debug.DumpSoundInfo",Desc="Dumps sound information to log")
+ManualAutoCompleteList=(Command="au.debug.EnableRadio",Desc="Enables radio effect")
+ManualAutoCompleteList=(Command="au.debug.IsolateDryAudio",Desc="Isolates dry audio")
+ManualAutoCompleteList=(Command="au.debug.IsolateReverb",Desc="Isolates reverb")
+ManualAutoCompleteList=(Command="au.debug.ListAudioComponents",Desc="Dumps a detailed list of all AudioComponent objects")
+ManualAutoCompleteList=(Command="au.debug.ListSoundClasses",Desc="Lists a summary of loaded sound collated by class")
+ManualAutoCompleteList=(Command="au.debug.ListSoundClassVolumes",Desc="Lists all sound class volumes")
+ManualAutoCompleteList=(Command="au.debug.ListSoundDurations",Desc="Lists durations of all active sounds")
+ManualAutoCompleteList=(Command="au.debug.ListWaves",Desc="List the WaveInstances and whether they have a source")
+ManualAutoCompleteList=(Command="au.debug.PlayAllPIEAudio",Desc="Toggls whether or not all devices should play their audio")
+ManualAutoCompleteList=(Command="au.debug.PlaySoundCue",Desc="Plays the given soundcue")
+ManualAutoCompleteList=(Command="au.debug.PlaySoundWave",Desc="<name> Plays the given soundwave")
+ManualAutoCompleteList=(Command="au.debug.ResetSoundState",Desc="Resets volumes to default and removes test filters")
+ManualAutoCompleteList=(Command="au.debug.SetBaseSoundMix",Desc="<MixName> Sets the base sound mix")
+ManualAutoCompleteList=(Command="au.debug.ShowSoundClassHierarchy",Desc="")
+ManualAutoCompleteList=(Command="au.debug.SoloAudio",Desc="Solos the audio device associated with the parent world")
+ManualAutoCompleteList=(Command="au.debug.SoundClassFixup",Desc="Deprecated")
+ManualAutoCompleteList=(Command="au.debug.TestLFEBleed",Desc="Sets LPF to max for all sources")
+ManualAutoCompleteList=(Command="au.debug.TestLPF",Desc="Sets LPF to max for all sources")
+ManualAutoCompleteList=(Command="au.debug.TestStereoBleed",Desc="Test bleeding stereo sounds fully to the rear speakers")
+ManualAutoCompleteList=(Command="au.debug.ToggleHRTFForAll",Desc="Toggles whether or not HRTF spatialization is enabled for all")
+ManualAutoCompleteList=(Command="au.debug.ToggleSpatExt",Desc="Toggles enablement of the Spatial Audio Extension")
+ManualAutoCompleteList=(Command="DisableAllScreenMessages",Desc="Disables all on-screen warnings/messages")
+ManualAutoCompleteList=(Command="EnableAllScreenMessages",Desc="Enables all on-screen warnings/messages")
+ManualAutoCompleteList=(Command="ToggleAllScreenMessages",Desc="Toggles display state of all on-screen warnings/messages")
+ManualAutoCompleteList=(Command="ToggleAsyncCompute",Desc="Toggles AsyncCompute for platforms that have it")
+ManualAutoCompleteList=(Command="ToggleRenderingThread",Desc="Toggles the rendering thread for platforms that have it")
+ManualAutoCompleteList=(Command="CaptureMode",Desc="Toggles display state of all on-screen warnings/messages")
+ManualAutoCompleteList=(Command="ShowDebug None",Desc="Toggles ShowDebug w/ current debug type selection")
+ManualAutoCompleteList=(Command="ShowDebug Reset",Desc="Turns off ShowDebug, and clears debug type selection")
+ManualAutoCompleteList=(Command="ShowDebug NET",Desc=)
+ManualAutoCompleteList=(Command="ShowDebug PHYSICS",Desc=)
+ManualAutoCompleteList=(Command="ShowDebug COLLISION",Desc=)
+ManualAutoCompleteList=(Command="ShowDebug AI",Desc=)
+ManualAutoCompleteList=(Command="ShowDebug CAMERA",Desc=)
+ManualAutoCompleteList=(Command="ShowDebug WEAPON",Desc=)
+ManualAutoCompleteList=(Command="ShowDebug ANIMATION",Desc="Toggles display state of animation debug data")
+ManualAutoCompleteList=(Command="ShowDebug BONES",Desc="Toggles display of skeletalmesh bones")
+ManualAutoCompleteList=(Command="ShowDebug INPUT",Desc="Toggles display of all FKey states on the current Player Controller")
+ManualAutoCompleteList=(Command="ShowDebug FORCEFEEDBACK",Desc="Toggles display of current force feedback values and what is contributing to that calculation")
+ManualAutoCompleteList=(Command="ShowDebugToggleSubCategory 3DBONES",Desc="With ShowDebug Bones: Toggles bone rendering between single lines and a more complex 3D model per bone")
+ManualAutoCompleteList=(Command="ShowDebugToggleSubCategory SYNCGROUPS",Desc="With ShowDebug Animation: Toggles display of sync group data")
+ManualAutoCompleteList=(Command="ShowDebugToggleSubCategory MONTAGES",Desc="With ShowDebug Animation: Toggles display of montage data")
+ManualAutoCompleteList=(Command="ShowDebugToggleSubCategory GRAPH",Desc="With ShowDebug Animation: Toggles display of animation blueprint graph")
+ManualAutoCompleteList=(Command="ShowDebugToggleSubCategory CURVES",Desc="With ShowDebug Animation: Toggles display of curve data")
+ManualAutoCompleteList=(Command="ShowDebugToggleSubCategory NOTIFIES",Desc="With ShowDebug Animation: Toggles display of notify data")
+ManualAutoCompleteList=(Command="ShowDebugToggleSubCategory FULLGRAPH",Desc="With ShowDebug Animation: Toggles graph display between active nodes only and all nodes")
+ManualAutoCompleteList=(Command="ShowDebugToggleSubCategory FULLBLENDSPACEDISPLAY",Desc="With ShowDebug Animation: Toggles display of sample blend weights on blendspaces")
+ManualAutoCompleteList=(Command="ShowDebugForReticleTargetToggle ",Desc="<DesiredClass> Toggles 'ShowDebug' from showing debug info between reticle target actor (of subclass <DesiredClass>) and camera view target")
+ManualAutoCompleteList=(Command="Stat SoundCues",Desc="Deprecated (Use au.debug.SoundCues): Shows active SoundCues")
+ManualAutoCompleteList=(Command="Stat SoundMixes",Desc="Deprecated (Use au.debug.SoundMixes): Shows active SoundMixes")
+ManualAutoCompleteList=(Command="Stat SoundModulators",Desc="Deprecated (Use au.debug.SoundModulators): Shows modulator debug info as provided by active audio modulation plugin")
+ManualAutoCompleteList=(Command="Stat SoundModulatorsHelp",Desc="Deprecated (Use au.debug.SoundModulatorsHelp):Shows modulator debug help provided by active audio modulation plugin")
+ManualAutoCompleteList=(Command="Stat SoundReverb",Desc="Deprecated (Use au.debug.SoundReverb): Shows active SoundReverb")
+ManualAutoCompleteList=(Command="Stat SoundWaves",Desc="Deprecated (Use au.debug.SoundWaves): Shows active SoundWaves")
+ManualAutoCompleteList=(Command="Stat Sounds",Desc="Deprecated (Use au.debug.Sounds): <?> <sort=class|distance|name|priority|time|volume|waves> <-debug> Shows all active sounds. Displays value sorted by when sort is set")
+ManualAutoCompleteList=(Command="ScriptAudit LongestFunctions",Desc="List functions that contain the most bytecode - optionally include # of entries to list")
+ManualAutoCompleteList=(Command="ScriptAudit FrequentFunctionsCalled",Desc="List functions that are most frequently called from bytecode - optionally include # of entries to list")
+ManualAutoCompleteList=(Command="ScriptAudit FrequentInstructions",Desc="List most frequently used instructions - optionally include # of entries to list")
+ManualAutoCompleteList=(Command="ScriptAudit TotalBytecodeSize",Desc="Gather total size of bytecode in bytes of currently loaded functions")
+ManualAutoCompleteList=(Command="Audio3dVisualize",Desc="Shows locations of sound sources playing (white text) and their left and right channel locations respectively (red and green). Virtualized loops (if enabled) display in blue.")
+ManualAutoCompleteList=(Command="StartMovieCapture",Desc=)
+ManualAutoCompleteList=(Command="StopMovieCapture",Desc=)
+ManualAutoCompleteList=(Command="TraceTag",Desc="Draw traces that use the specified tag")
+ManualAutoCompleteList=(Command="TraceTagAll",Desc="Draw all scene queries regardless of the trace tag")
+ManualAutoCompleteList=(Command="VisLog",Desc="Launches Log Visualizer tool")
+ManualAutoCompleteList=(Command="CycleNavDrawn",Desc="Cycles through navigation data (navmeshes for example) to draw one at a time")
+ManualAutoCompleteList=(Command="Log ",Desc="<category> <level> Change verbosity level for a log category")
+ManualAutoCompleteList=(Command="Log list",Desc="<search string> Search for log categories")
+ManualAutoCompleteList=(Command="Log reset",Desc="Undo any changes to log verbosity")
+ManualAutoCompleteList=(Command="RecordAnimation ActorName AnimName",Desc="Record animation for a specified actor to the specified file")
+ManualAutoCompleteList=(Command="StopRecordingAnimation All",Desc="Stop all recording animations")
+ManualAutoCompleteList=(Command="RecordSequence Filter ActorOrClassName",Desc="Record a level sequence from gameplay. Filter=<All|Actor|Class>")
+ManualAutoCompleteList=(Command="StopRecordingSequence",Desc="Stop recording the current sequence. Only one sequence recording can be active at one time.")
+ManualAutoCompleteList=(Command="RecordTake Filter ActorOrClassName",Desc="Record a level sequence from gameplay. Filter=<All|Actor|Class>")
+ManualAutoCompleteList=(Command="StopRecordingTake",Desc="Stop recording the current sequence. Only one sequence recording can be active at one time.")
+ManualAutoCompleteList=(Command="FreezeRendering",Desc="Toggle freezing of most aspects of rendering (such as visibility calculations), useful in conjunction with ToggleDebugCamera to fly around and see how frustum and occlusion culling is working")
+ManualAutoCompleteList=(Command="ProfileGPU",Desc="Profile one frame of rendering commands sent to the GPU")
+ManualAutoCompleteList=(Command="ProfileGPUHitches",Desc="Toggle profiling of GPU hitches.")
+ManualAutoCompleteList=(Command="DumpGPU",Desc="Dump one frame of rendering intermediary resources to disk.")
+ManualAutoCompleteList=(Command="Automation",Desc="Run an automation command (e.g., Automation RunTests TestName)")
+ManualAutoCompleteList=(Command="CsvProfile Start",Desc="Start CSV profiling.")
+ManualAutoCompleteList=(Command="CsvProfile Stop",Desc="Stop CSV profiling.")
+ManualAutoCompleteList=(Command="NetProfile Enable",Desc="Start network profiling.")
+ManualAutoCompleteList=(Command="NetProfile Disable",Desc="Stop network profiling.")
BackgroundOpacityPercentage=85.000000
InputColor=(R=230,G=230,B=230,A=255)
HistoryColor=(R=180,G=180,B=180,A=255)
AutoCompleteCommandColor=(B=185,G=109,R=144,A=255)
AutoCompleteCVarColor=(B=86,G=158,R=86,A=255)
AutoCompleteFadedColor=(R=100,G=100,B=100,A=255)
[/Script/EnhancedInput.EnhancedInputDeveloperSettings]
DefaultMappingContextInputModeQuery=(TokenStreamVersion=0,TagDictionary=((TagName="EnhancedInput.Modes.Default")),QueryTokenStream=(0,1,2,1,0),UserDescription="",AutoDescription="")
DefaultInputMode=(GameplayTags=((TagName="EnhancedInput.Modes.Default")))

View File

@@ -0,0 +1,5 @@

[InstallBundleSource.Bulk.MiscSettings]
bShouldSerializeMissingBulkBuildDataIni=false
bOnlyGatherPaksInBulkData=false

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